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Farcry 4 Outpost Map

A level made in Far Cry 4 editor. In this level I have explored several Level design  elements such as pacing in terms gameplay, loops, and some psychological aspects too.  These include the use of negative space, contrasting objects which the player can use to differentiate between different elements of the level and finally grouping objects with similar color and in similar lighting to establish a pattern for easy retention of level information by the player. Level itself, in terms of gameplay, is a  stealth level and has multiple ways to approach a situation.

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Role: Level Design

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